NodeTool Cloud is in alpha. Try it โ†’

Agents build. You edit.

Open-source agent-first creative workspace

Create images, video, audio, and text with agents that work alongside you. Describe what you want, let the agent build it, then take over whenever you like.

Free and open source, AGPL-3.0. macOS, Windows, and Linux.

  • Script, storyboard, sketch, timeline, 3D
  • Your own keys, provider list prices
  • Open source, you own the files
One sentence becomes a storyboard, stills and clips, a cut on the timeline, and a finished film. Recorded in the app. Open it full screen to read the panels.

Every model you need. On your own keys.

Route your shots through the best video, image, audio, and language models, or run open weights on your own hardware. Switch in one click. Pay each provider directly, at their published price.

Latest Models
GPT-5.6Claude Fable 5Claude Opus 5Claude Sonnet 5Gemini 3.5 FlashGemini 3.1 ProQwen ImageVeo 3.1Kling 3Seedance 3Hailuo 2.3Wan 2.5FLUXWhisperElevenLabs

Made with NodeTool

Ads, catalogue images, dubbed videos, and storyboards. Start with an example.

Directed campaign kit mini app

Mini app case study

Directed campaign kit

Turn one product image into an approved campaign hero, two ready-to-edit formats, and one controlled revision.

Follow the steps
Miniature film crew directing a commercial around an oversized olive travel cup.

Product commercials

Big production. Everyday coffee.

A tiny film crew sets up the perfect coffee shot. Then a human hand steals the star of the show.

Explore project
A giant olive travel cup in the desert with a turquoise pool and loungers inside its lid.

Impossible product worlds

Small object. Big escape.

A giant cup in the desert. A hidden pool in its lid. One continuous drone shot reveals an impossible escape.

Explore project
Accepted Olive Travel Cup reference beside its transparent cutout and catalogue treatments.

Product catalogue assets

Build a catalogue set from one product reference.

Turn one product photo into a cutout, studio shots, and seasonal scenes.

Explore project
English source lines beside their Spanish translation and back-translation review.

Multilingual video

Review the words. Revise one voice line.

An English presenter, revoiced in Spanish. Edit the translation and revise individual voice lines.

Explore project
The complete six-shot storyboard for The Next Tide.

Storyboard to trailer

A mystery told in six frames.

The Next Tide: a six-shot storyboard with a shared cast, locations, and props.

Explore project
Explore all recipes
A conversation becomes a SCRAPHEART storyboard, six keyframes, an editable cut, and a saved project.

01Pitch

Tell the agent your concept, style, and tone. It drafts the script, casts the voices, and sets the visual direction.

Logline
Script
Cast

02Automate

The agent boards the scenes, generates the footage, syncs the audio, and cuts it on a multi-track timeline. On your keys, at provider prices.

Logsdone
  • Board created
  • 6 stills rendered
  • 6 clips animated
  • Score laid under
  • Cut assembled
Preview
The still the agent rendered for shot 1 of the trailer
Shot 1still

03Direct

Jump in at any moment. Swap a voice take, re-roll a clip, trim frames. The agent lays the foundation. You cut the final.

Shot 4 of the trailer, opened to re-roll it
Re-roll ยท re-voice ยท trim

Five editors. One project file.

Storyboard, script, timeline, sketch, and 3D scene, all on the canvas you generate on. The agent works every one of them through the same tools you click.

Storyboard editor

Visual storyboards

Board the film shot by shot. Generate cheap stills to lock the look, then animate only the shots you approved.

Local. Open. Yours.
No middlemen, no markups.

Bring your own keys and switch providers in one click. You own the project file, the workflow, and the final cut.

Bring your own keys

Connect to OpenAI, Anthropic, Gemini, FAL, KIE, Replicate, and the video specialists. Keys stay on your disk in Studio, encrypted in Cloud.

No markups

If an image costs $0.03 at the provider, you pay $0.03 to the provider. No credit packs. NodeTool takes no cut.

Open source, end to end

Studio and Cloud are built from the same AGPL-3.0 source, with no paywalled features. Read it, fork it, or host it yourself.

A project file that opens anywhere

The board, the script with its takes, and the multi-track cut are ordinary files on your disk. Export a .nodetool bundle and open it anywhere.

What that costs a month, model by model, is on the pricing page.

Comparison

What changes when the studio is open.

A hosted platform makes the film and keeps the model list, the billing, and the project. Here is the same table with the studio open.

An open studio and a hosted platform, row by row

NodeTool, an open studio, compared with a hosted AI video platform
ย NodeToolHosted platforms
ModelsEvery major provider, switched in one clickThe list they picked
When a better model shipsAdd it the day it shipsWait for them to add it
What you payProvider list prices, on your own keysTheir credits
What you keepThe board, the takes, and the multi-track cut as an editable projectAn exported video. The project stays in their app.
SourceOpen, AGPL-3.0Closed
Where it runsDesktop app and browser, self-host any timeTheir servers only

Comparing against a specific product? See NodeTool and ComfyUI and NodeTool and Figma Weave.

Where NodeTool fits

Pick the model. Pick the price.

Take Seedance, one of today's best video models. FAL, Replicate, and KIE each sell it at a different price, and NodeTool lets you pick the cheapest. When the next Veo or Kling arrives, you switch in one click.

That is what holding the keys buys you: the best model at the best price each week, and nothing to lose if a tool gets bought, repriced, or shut down.

Two ways to run it, one open-source project

Studio runs on your machine.
Cloud runs in your browser.

Same workflows, same building blocks, same providers, both AGPL-3.0. Cloud is our hosting of the code you can run yourself. Switch between them whenever you like.

NodeTool Studio

Local-first desktop app

Best for: artists with a good graphics card or an Apple Silicon Mac, big local model collections, offline work, and everything kept on their own disk.

  • Where it runs
    Your machine (macOS, Windows, Linux)
  • Install required
    The desktop app. Model downloads are optional
  • Local models (Ollama, MLX, GGUF)
    Yes โ€” runs entirely on your hardware
  • Bring your own API keys
    All providers โ€” keys stored locally
  • Works offline
    Yes โ€” fully offline with local models
  • Where your data lives
    On your disk only
  • GPU requirements
    None, unless you run models on your own hardware
  • Updates
    You install new releases
  • Source code
    100% open source (AGPL-3.0)
  • Cost
    Free โ€” pay only for the cloud APIs you use

NodeTool CloudAlpha

Hosted in the browser ยท Alpha preview

Best for: studios and solo artists who want to skip the hardware setup and work from any device, still on their own keys.

  • Where it runs
    Hosted by us โ€” open in any browser
  • Install required
    None โ€” sign in and start building
  • Local models (Ollama, MLX, GGUF)
    Not available โ€” cloud APIs only
  • Bring your own API keys
    All providers โ€” keys stored encrypted
  • Works offline
    No โ€” needs an internet connection
  • Where your data lives
    Our managed storage (encrypted at rest)
  • GPU requirements
    None โ€” heavy jobs run on cloud APIs
  • Updates
    Always on the latest version
  • Source code
    100% open source (AGPL-3.0) โ€” self-host any time
  • Cost
    Free while it is in alpha, a hosting subscription at full release โ€” provider bills are yours either way

One recommendation, not two: use Studio for work you are being paid for โ€” it is the finished edition. Cloud is for looking around without installing anything, and it is in alpha until further notice. Workflows move freely between the two.

Frequently asked questions

What is NodeTool?

NodeTool is an open-source agent-first creative workspace. Create and edit images, video, audio, and text with agents that work alongside you. Describe what you want, let the agent build it, then take over whenever you like. You get an editable project, not just a finished file: your workflows, assets, and edits stay together. Use supported local models or connect cloud providers with your own keys.

Read more โ†’
Is NodeTool open source?

Yes. The whole project is AGPL-3.0 on GitHub. Studio and Cloud are built from the same source, and nothing is held back for a paid tier. You can host it yourself at any time.

Read more โ†’
How much does NodeTool cost?

NodeTool Studio, the desktop app, is free and open source. NodeTool Cloud is free while it is in alpha. At full release a subscription covers hosting, at a price announced before anyone is charged. In both editions you bring your own API keys and pay each provider their list price directly, so what a run costs is whatever the provider charges for it. Local models through Ollama, MLX, or llama.cpp cost nothing per call.

Read more โ†’
Is NodeTool local-first and private?

NodeTool Studio runs on your own machine: the workspace, your workflows, your files, and your API keys stay there, and open-weight models can run locally through MLX, Ollama, llama.cpp, vLLM, and LM Studio. When you call a hosted model, that request goes from your machine straight to the provider you chose, on your key โ€” it does not pass through NodeTool servers. Cloud is the same open-source app hosted in the browser, and your keys still call the providers directly.

Read more โ†’
Which models are supported?

The leading models, including Flux, Seedance, Wan, Veo, Kling, Hailuo, Qwen Image, Whisper, ElevenLabs, and Suno, reached through providers such as FAL, KIE, OpenAI, Anthropic, Gemini, Replicate, Together, Groq, Mistral, OpenRouter, and HuggingFace. Models can also run on your own computer through MLX, Ollama, llama.cpp, vLLM, and LM Studio.

Read more โ†’
What does it mean that NodeTool is agent-first?

Every editor in NodeTool โ€” the node canvas, sketch pad, storyboard, video timeline, script editor, 3D scene, and app builder โ€” is exposed to agents as tools, around 120 in all. An agent doesn't describe what you could do; it builds the workflow, runs it, and repairs what fails, on the same surfaces you use. The same tools are exposed over MCP, so outside agents such as Claude Desktop and Claude Code can drive NodeTool too.

Read more โ†’
Do I need a GPU to run NodeTool?

No. NodeTool works entirely with cloud providers โ€” bring your own API key, and the model runs on the provider's hardware with nothing to install locally. A GPU only matters if you choose to run open-weight models yourself through Ollama, MLX, or llama.cpp: it speeds those up, but many smaller local models run fine on CPU too, just slower.

Read more โ†’

Made with working creatives

NodeTool is open source under AGPL-3.0. Star it on GitHub, join us on Discord, and share workflows with the artists and studios already using it on real jobs.

Get in
touch

Questions, bug reports, feature requests โ€” we answer.

General Inquiries

Say hi or tell us what you need.

The Team

Email the developers directly.

Ready to call action?

Download the open-source studio for macOS, Windows, and Linux. Free, AGPL-3.0. Or try Cloud in your browser, in alpha, with nothing to install.