
Mini app case study
Directed campaign kit
Turn one product image into an approved campaign hero, two ready-to-edit formats, and one controlled revision.
Follow the stepsNodeTool Cloud is in alpha โ run workflows in the browser, on your own keys.NodeTool Cloud is in alpha. Try it โ
Create images, video, audio, and text with agents that work alongside you. Describe what you want, let the agent build it, then take over whenever you like.
Free and open source, AGPL-3.0. macOS, Windows, and Linux.

Route your shots through the best video, image, audio, and language models, or run open weights on your own hardware. Switch in one click. Pay each provider directly, at their published price.
Ads, catalogue images, dubbed videos, and storyboards. Start with an example.

Mini app case study
Turn one product image into an approved campaign hero, two ready-to-edit formats, and one controlled revision.
Follow the steps
Product commercials
A tiny film crew sets up the perfect coffee shot. Then a human hand steals the star of the show.
Explore project
Impossible product worlds
A giant cup in the desert. A hidden pool in its lid. One continuous drone shot reveals an impossible escape.
Explore project
Product catalogue assets
Turn one product photo into a cutout, studio shots, and seasonal scenes.
Explore project
Multilingual video
An English presenter, revoiced in Spanish. Edit the translation and revise individual voice lines.
Explore project
Storyboard to trailer
The Next Tide: a six-shot storyboard with a shared cast, locations, and props.
Explore project
Tell the agent your concept, style, and tone. It drafts the script, casts the voices, and sets the visual direction.
The agent boards the scenes, generates the footage, syncs the audio, and cuts it on a multi-track timeline. On your keys, at provider prices.

Jump in at any moment. Swap a voice take, re-roll a clip, trim frames. The agent lays the foundation. You cut the final.

Storyboard, script, timeline, sketch, and 3D scene, all on the canvas you generate on. The agent works every one of them through the same tools you click.

Board the film shot by shot. Generate cheap stills to lock the look, then animate only the shots you approved.

Draft the dialogue, cast a voice per character, and audition alternate readings. Change the words and the take flags itself stale, so you see what still needs voicing.

Arrange, trim, and layer generated video and audio across tracks, down to the frame and the stem. The agent edits the same document when you ask it to tighten the opening.

Sketch, paint, and blend hand-drawn elements with generated layers. Bind a layer to a prompt and regenerate that layer alone.

Place primitives and lights in a glTF scene by hand or by tool call. The same operations run headlessly, so a scene is reproducible.
One job, one tool, one screen. Each app is a shipped workflow with a form on top, so an operator runs it without opening the canvas.
Go vertical.
Transcribe your clip.
Translate and revoice.
Create subtitle text.
Remove the background.
Set the scene.
Change the lighting.
Add a turntable clip.
Prepare for print.
Bring your own keys and switch providers in one click. You own the project file, the workflow, and the final cut.
Connect to OpenAI, Anthropic, Gemini, FAL, KIE, Replicate, and the video specialists. Keys stay on your disk in Studio, encrypted in Cloud.
If an image costs $0.03 at the provider, you pay $0.03 to the provider. No credit packs. NodeTool takes no cut.
Studio and Cloud are built from the same AGPL-3.0 source, with no paywalled features. Read it, fork it, or host it yourself.
The board, the script with its takes, and the multi-track cut are ordinary files on your disk. Export a .nodetool bundle and open it anywhere.
What that costs a month, model by model, is on the pricing page.
Chain models, editors, and code into a node graph you can re-run on new inputs, ship as an app, or drive headless from the CLI.
A hosted platform makes the film and keeps the model list, the billing, and the project. Here is the same table with the studio open.
| ย | NodeTool | Hosted platforms |
|---|---|---|
| Models | Every major provider, switched in one click | The list they picked |
| When a better model ships | Add it the day it ships | Wait for them to add it |
| What you pay | Provider list prices, on your own keys | Their credits |
| What you keep | The board, the takes, and the multi-track cut as an editable project | An exported video. The project stays in their app. |
| Source | Open, AGPL-3.0 | Closed |
| Where it runs | Desktop app and browser, self-host any time | Their servers only |
Comparing against a specific product? See NodeTool and ComfyUI and NodeTool and Figma Weave.
Take Seedance, one of today's best video models. FAL, Replicate, and KIE each sell it at a different price, and NodeTool lets you pick the cheapest. When the next Veo or Kling arrives, you switch in one click.
That is what holding the keys buys you: the best model at the best price each week, and nothing to lose if a tool gets bought, repriced, or shut down.
Same workflows, same building blocks, same providers, both AGPL-3.0. Cloud is our hosting of the code you can run yourself. Switch between them whenever you like.
Local-first desktop app
Best for: artists with a good graphics card or an Apple Silicon Mac, big local model collections, offline work, and everything kept on their own disk.
Hosted in the browser ยท Alpha preview
Best for: studios and solo artists who want to skip the hardware setup and work from any device, still on their own keys.
One recommendation, not two: use Studio for work you are being paid for โ it is the finished edition. Cloud is for looking around without installing anything, and it is in alpha until further notice. Workflows move freely between the two.
Desktop or browser, you get the same agent, the same workflows, the same models.
Runs on your computer. Files, models, and keys stay on your disk, and it works offline.
Go to StudioRuns in your browser, nothing to install. The fastest way in. Currently in alpha.
Go to CloudBring your own code onto the canvas through the SDK, the CLI, or an MCP server.
Go to DevelopersTurn a brief into a production workflow you run again for every product, market, and variant.
Go to MarketingNodeTool is an open-source agent-first creative workspace. Create and edit images, video, audio, and text with agents that work alongside you. Describe what you want, let the agent build it, then take over whenever you like. You get an editable project, not just a finished file: your workflows, assets, and edits stay together. Use supported local models or connect cloud providers with your own keys.
Read more โYes. The whole project is AGPL-3.0 on GitHub. Studio and Cloud are built from the same source, and nothing is held back for a paid tier. You can host it yourself at any time.
Read more โNodeTool Studio, the desktop app, is free and open source. NodeTool Cloud is free while it is in alpha. At full release a subscription covers hosting, at a price announced before anyone is charged. In both editions you bring your own API keys and pay each provider their list price directly, so what a run costs is whatever the provider charges for it. Local models through Ollama, MLX, or llama.cpp cost nothing per call.
Read more โNodeTool Studio runs on your own machine: the workspace, your workflows, your files, and your API keys stay there, and open-weight models can run locally through MLX, Ollama, llama.cpp, vLLM, and LM Studio. When you call a hosted model, that request goes from your machine straight to the provider you chose, on your key โ it does not pass through NodeTool servers. Cloud is the same open-source app hosted in the browser, and your keys still call the providers directly.
Read more โThe leading models, including Flux, Seedance, Wan, Veo, Kling, Hailuo, Qwen Image, Whisper, ElevenLabs, and Suno, reached through providers such as FAL, KIE, OpenAI, Anthropic, Gemini, Replicate, Together, Groq, Mistral, OpenRouter, and HuggingFace. Models can also run on your own computer through MLX, Ollama, llama.cpp, vLLM, and LM Studio.
Read more โEvery editor in NodeTool โ the node canvas, sketch pad, storyboard, video timeline, script editor, 3D scene, and app builder โ is exposed to agents as tools, around 120 in all. An agent doesn't describe what you could do; it builds the workflow, runs it, and repairs what fails, on the same surfaces you use. The same tools are exposed over MCP, so outside agents such as Claude Desktop and Claude Code can drive NodeTool too.
Read more โNo. NodeTool works entirely with cloud providers โ bring your own API key, and the model runs on the provider's hardware with nothing to install locally. A GPU only matters if you choose to run open-weight models yourself through Ollama, MLX, or llama.cpp: it speeds those up, but many smaller local models run fine on CPU too, just slower.
Read more โNodeTool is open source under AGPL-3.0. Star it on GitHub, join us on Discord, and share workflows with the artists and studios already using it on real jobs.
Questions, bug reports, feature requests โ we answer.
Download the open-source studio for macOS, Windows, and Linux. Free, AGPL-3.0. Or try Cloud in your browser, in alpha, with nothing to install.