ComfyUI is an editor for image models. NodeTool is the studio around it: image, video, music, and words on one canvas, with every major model a click away.
The open creative
AI workspace.
Films, posters, product videos, and music, made start to finish on one canvas. Every major model, your own keys, and no credits or markups in between.
- Image, video, audio, and text
- •
- Pay providers directly
- •
- Open source, runs anywhere

Making one piece
shouldn't take five tools.
Stop exporting. Start finishing.
See how NodeTool compares- Five tabs
Midjourney for the still, Runway for the motion, ElevenLabs for the voice, Premiere to put it together.
- Export, import, repeat
Every handoff costs you the thread — the prompt, the seed, the reason you made that choice.
- Credits you bought in advance
Paid at a markup, spent on a list of models somebody else picked for you.
- The tool you rely on gets acquired
Prices move, models disappear, and your work sits inside somebody else's roadmap.
A trailer generated end-to-end in NodeTool — script, key art, animation, and sound from one workflow on the canvas.
01Build your canvas
Drag in models, edits, and files, then connect them. Every model from every provider sits on the same canvas.
02Run it with your own keys
Bring your own keys to FAL, KIE, OpenAI, Anthropic, Gemini, Replicate. Pay providers directly. Watch results stream in.
- Workflow started
- Text written
- Image generated
- Clip assembled
- Workflow finished

03Edit and finish
Send the image or clip straight into the built-in editors. Crop, mask, cut, and arrange on the timeline. Nothing to export, no second app to open.

From a brief to a finished asset
Real workflows you can open, run, and change. Each one runs from the brief to the finished piece without leaving the canvas, and every one is built from the blocks you get on day one.
Movie Trailer Generator
Type one logline and the canvas builds a cinematic teaser. A showrunner agent writes the treatment, a list generator breaks it into shots, each shot is rendered as key art, animated, and cut into a finished trailer.
Product Video Generator
Turn a campaign brief and a single product photo into a cinematic 16:9 product video. Your inputs feed a prompt, an agent directs the shot, and a text-to-video model renders it.

Movie Poster Generator
From a title, genre, and audience, the canvas writes a creative strategy and renders a batch of cinematic movie poster concepts, title, tagline, billing block and all.
Where NodeTool fits among your tools
You're probably using two or three of these already. Here's what changes when they live on one canvas.
Closed tools tie you to a credit system and a hand-picked list of models. NodeTool is open source: every provider, your own keys, and the prices those providers publish.
Midjourney, Runway, Photoshop, ElevenLabs, and Suno each sit in their own tab, and none of them talk to each other. NodeTool brings them onto one canvas you can run, share, and run again.
Every model. Your keys. Your canvas.
Take Seedance, one of today's best video models. It is sold by FAL, Replicate, and KIE at different prices, and NodeTool lets you pick the cheapest of the three. When the next Veo or Kling arrives, you switch to it in one click.
That is what staying independent buys you: the best model at the best price each week, and nothing to lose if your favorite tool is bought by someone else.
Your keys. Your files.
Your roadmap.
Every closed AI tool ends the same way: a price rise, fewer models, or an acquisition that quietly rewrites the roadmap. NodeTool runs whichever models you choose, charges you what the providers charge, and is released under a license that outlives whoever built it.
Your keys, every provider
Bring your own keys to FAL, KIE, OpenAI, Anthropic, Gemini, Replicate, and more. Keys stay on your disk in Studio, encrypted in Cloud. We never mark up model calls.
Provider prices, no credits
No in-house credits and no minimum top-up. You pay providers exactly what they charge: a Seedance run that costs $0.18 on KIE costs $0.18 in NodeTool.
Open source, always
Studio on the desktop and Cloud in the browser are built from the same AGPL-3.0 source. Nothing is held back for a paid tier, and you can host it yourself at any time.
Run models on your own machine
MLX, Ollama, llama.cpp, vLLM, and LM Studio are supported by default. Once a model is downloaded, it keeps running with no internet connection.
The newest models, the day they arrive.
The leading image, video, audio, and language models from every major provider, or the same kind of models running on your own computer when you prefer that.
Cost transparency
See what every run actually costs
NodeTool records what each step costs and adds it up by workflow, provider, or model. Because you use your own keys and pay providers directly, these are the amounts you are actually billed.
Cost per step
Every run is priced on its own and can be grouped by step, workflow, provider, or model.
No markup
Pay OpenAI, fal.ai, and the rest directly with your own keys. NodeTool takes no cut.
Export anytime
Download the full breakdown as a spreadsheet for your own books or client invoices.
One canvas
for the whole craft
Image, video, audio, and text on a single visual canvas, with the editing tools you already rely on sitting right next to the models. You direct the whole piece instead of generating parts of it.

Edit where you generate
Mask, retouch, extend, relight, upscale, layer, and composite. The editing tools you reach for live on the same canvas as the models.
Watch every step render
Results appear as each step finishes. Inspect any frame, swap a model, and re-run from that point on.
Your keys, provider prices
Bring your own keys for FAL, KIE, OpenAI, Anthropic, Gemini, Replicate, and the rest. The bill comes from the provider, not from us.
Image, video, audio, text
Flux, Seedance, Wan, ControlNet, Whisper, ElevenLabs, and Suno, all on one canvas under their real names. You always know which model you are running.
Built-in video editor
Generate AI video and audio straight onto a multi-track timeline. Prompt a model at the playhead, drop the clip on a track, then trim, split, and export a finished cut.

Generate at the playhead
Prompt a model and the new clip lands on the track right under the playhead — no import step.
Multi-track video & audio
AI video and AI audio share one timeline. Stack tracks, trim, split, and rearrange clips.
Export a finished cut
Render the whole sequence to a single video — the edit happens where you generate, not in another app.
Built-in sketch editor
A full layer-based image editor with generation built in. Paint with real brushes, stack layers and blend modes, then prompt a model to create or refine any layer — and export a finished PNG without leaving the canvas.

A real brush engine
Round, soft, airbrush, and spray brushes with size, opacity, hardness, and angle. Pick any color and paint straight onto the canvas.
Layers & blend modes
Stack layers, set opacity and blend modes, reorder and mask — the same controls you reach for in a pro image editor.
Generate onto a layer
Describe an image and it lands on its own layer. Mix hand-painted strokes with text-to-image and image-to-image right where you draw.
All the
building blocks
Hundreds of ready-made blocks for models, data, and files, plus one for every model on Replicate, FAL, and Kie.ai.

Organize Everything
Built-in Asset Manager
Drag files in once, use them in any workflow.

Import & organize
Drag and drop. Files sort themselves by type, project, or tag.
Preview files
Built-in preview for images, audio, video, and documents.
Use in workflows
Point any workflow at a single file or a whole folder.
Images & Graphics
PNG, JPG, GIF, SVG, WebP
Audio & Video
MP3, WAV, MP4, MOV, AVI
Documents & Data
PDF, TXT, JSON, CSV, DOCX
Run your workflows
by chatting
Skip the canvas when you don't need it. Ask in plain English, the right workflow runs, and the results come back in the conversation.

Hello
HuggingFace
Search, download, and manage models straight from Hugging Face.
Organize your local library without leaving the app.

Made with working creatives
NodeTool is open source under AGPL-3.0. Star the project on GitHub, join us on Discord, and share workflows with the artists, motion designers, and studios already using it on real jobs.
Get in
touch
Questions, bug reports, feature requests — we answer.
Put every model on one canvas.
Start the next piece and finish it in the same place. Free, open source, and yours to run: download Studio, or try Cloud in the browser with nothing to install.