
Viral Video Ad Engine
A vertical product ad, plus the hook lines and thumbnails to test it against.
- gpt-5-mini
- fal-ai/flux/schnell
- kling-2.6/image-to-video
NodeTool Cloud is in alpha — run workflows in the browser, on your own keys.NodeTool Cloud is in alpha. Try it →
Describe your idea. The agent writes the script, storyboards every scene, generates the footage, and cuts the timeline. What comes back is a project, not a render: re-roll one shot, re-voice one line, re-cut the ending.

Runway, LTX Studio, Figma Weave and the rest will generate your trailer. When they raise the price or drop the model, the film goes with it. NodeTool hands the project back, on your keys.
See how NodeTool comparesA list they picked. A better model ships and you wait for them to add it.
Priced above what the model costs, spendable only on their list.
You get an exported video. The board, the takes, and the cut stay in their app.
Stop copy-pasting from chat windows. Describe what you need, and NodeTool generates the full project in seconds.
How agents and workflows work together →
Say what you want made and pick its shape — a 30-second spot, a trailer, a mini app — and the agent plans the documents that shape needs. The estimate under the prompt is read off what your own past projects of that shape cost, so you know the order of magnitude before anything runs.

A board created, six keyframes rendered, a contact sheet built — each call is a card you can expand to see the code it ran and what came back. No spinner standing in for the work, and every shot keeps the prompt and the model that made it, so you can re-roll one without touching the other five.

The same six shots, now a board with its stills, a script with the one line still to re-voice, and a cut with its tracks — each card opens the editor that made it. The conversation stays on the left, and the bar along the bottom splits the spend into stills, clips, voice and pipeline. Your keys, your invoice, at provider rates.

Every project keeps what it rendered, what it cost, and where it stands. Open one and its board, script and cut come back as a tab group; drag a loose document onto a card to file it there. Change a shot and re-run — nothing has to be rebuilt from the transcript.
Tell the agent your concept, style, and tone. It drafts the script, casts the voices, and sets the visual direction. Prefer to wire it yourself? It's the same canvas.
The agent storyboards scenes, generates the footage, syncs the audio, and cuts it all together on a multi-track timeline — running on your own accounts at provider prices.

Jump in at any moment. Swap a voice take, re-roll a clip, or trim frames. The agent builds the foundation; you refine the final cut.

Each one is a real run against live models: what you end up holding, who it is for, the models the chain calls, and every workflow in it as one file you import into Studio. You pay those providers at their list prices.

A vertical product ad, plus the hook lines and thumbnails to test it against.

One presenter clip, spoken in a second language, with a lip-synced cut, subtitles, and a back-translation to check it.

One packshot per SKU becomes the whole channel set: cutout, studio scene, seasonal relight, turntable clip, print master, and the listing copy.

A logline becomes a beat sheet, a numbered shot list, a cut teaser, and a score under it.
Every recipe is built from the workflows that ship with Studio. All recipes · Single-surface demos
Cut and refine on the same canvas you generate on, with no export hops. A storyboard becomes a script, the script becomes takes, the takes land on a multi-track timeline — and the agent works every one of them through the tools you click.
Board the film shot by shot. Generate cheap stills first to lock the look, then pay to animate only the shots you approved.
Draft the dialogue, cast a voice per character, and audition alternate line readings. Change the words and the take flags itself stale, so you see exactly what still needs voicing.
Arrange, trim, and layer generated video and audio across multiple tracks, down to the frame and the stem. The agent edits the same document when you ask it to tighten the opening.
Sketch, paint with brushes, and blend hand-drawn elements with AI-generated layers. Bind a layer to a prompt and regenerate that layer alone.
Place primitives and lights in a glTF scene by hand or by tool call. The same operations run headlessly, so a scene is reproducible.
No locked project formats, no markups, no subscription tiers. Bring your own keys and switch providers with one click. You own the project file, the workflow, and the final cut.
Connect directly to OpenAI, Anthropic, Gemini, FAL, KIE, Replicate, and the specialized video models. Your keys stay on your disk in Studio, encrypted in Cloud.
No credit packs, no subscription traps. If an image costs $0.03 at the provider, you pay $0.03 to the provider. NodeTool takes no cut.
Studio and Cloud are built from the same AGPL-3.0 source, with no paywalled features. Read it, fork it, or host it yourself at any time.
The board, the script with its takes, and the multi-track cut are ordinary files on your disk. Export a .nodetool bundle and open it on another machine, or in a fork.
Route your shots through the best video, image, audio, and language models on the market — or run open weights locally on your own hardware. Switch between them with one click.
NodeTool bills you nothing per generation — you hold the keys and pay each provider its list price. Set a workload and compare it with the same models bought as Figma Weave credits.
Stills, variations, and every reroll you throw away.
A provider bills the second, a credit plan bills the clip — so the length matters to one side and not the other.
Narration minutes, billed by character (~950 per minute). Figma Weave has no voice model, so this line has nothing to compare against.
Your keys, direct
$35.31/ month
The same models on Figma Weave
$45.00/ month
3,744 of 4,000 credits. Against $29.61 for the same images and clips on your own keys.
4 credits an image, 31.01 a clip, derived from Figma Weave's own table. It prices a clip, not a second, and does not publish clip length.
The picker holds the 10 models Figma Weave sells that Kie or AtlasCloud also serves, so both columns price the same model. Its other 13 are left out because neither provider carries them. Prices via genspend.io, updated 2026-08-23. Figma Weave plans read 2026-08-24. Local models through Ollama, MLX, and llama.cpp cost nothing per call.
Runway, LTX Studio, and Figma Weave will make the film. Each keeps the model list, the billing, and the project. Here is the same table with the studio open.
| NodeTool | Closed AI studios | |
|---|---|---|
| Models | Every major provider, switched in one click | The list they picked |
| When a better model ships | Add it the day it ships | Wait for them to add it |
| What you pay | Provider list prices, on your own keys | Their credits |
| What you keep | The board, the takes, and the multi-track cut as an editable project | An exported video. The project stays in their app. |
| Source | Open, AGPL-3.0 | Closed |
| Where it runs | Desktop app and browser, self-host any time | Their servers only |
Choosing against a node tool instead? See NodeTool and ComfyUI and NodeTool and Figma Weave.
Take Seedance, one of today's best video models. It is sold by FAL, Replicate, and KIE at different prices, and NodeTool lets you pick the cheapest of the three. When the next Veo or Kling arrives, you switch to it in one click.
That is what holding the keys buys you: the best model at the best price each week, and nothing to lose if your favorite tool gets bought, repriced, or shut down.
Whether you use the desktop app or the browser version, you get the exact same features, tools, and capabilities: the same agent, the same workflows, the same models.
Runs directly on your computer. Keeps your files and settings private on your hard drive, with optional offline support.
Go to StudioRuns in your web browser with zero installation needed. The fastest way to jump in and start creating. Currently in alpha.
Go to CloudConnect custom scripts, automate tasks, and integrate your own code into the visual canvas, through the SDK, the CLI, or an MCP server.
Go to DevelopersTurn a brief into a production workflow you run again for every product, market, and variant.
Go to MarketingThe same canvas runs jobs that are not films. Each part has its own page.
NodeTool is the open AI production studio. You direct the vision and the agent builds the film: it drafts the script, boards every scene, generates the footage, and cuts a multi-track timeline you can still edit. Every major model from every major provider, including FAL, KIE, OpenAI, Anthropic, Gemini, and Replicate, sits on one visual canvas that you run on your own machine or in the browser.
Read more →Yes. The whole project is AGPL-3.0 on GitHub. Studio and Cloud are built from the same source, and nothing is held back for a paid tier. You can host it yourself at any time.
Read more →NodeTool Studio, the desktop app, is free and open source. NodeTool Cloud is a subscription that covers hosting; it is in alpha and its price is set at full release. In both editions you bring your own API keys and pay each provider their list price directly, so what a run costs is whatever the provider charges for it. Local models through Ollama, MLX, or llama.cpp cost nothing per call.
Read more →NodeTool Studio runs on your own machine: the workspace, your workflows, your files, and your API keys stay there, and open-weight models can run locally through MLX, Ollama, llama.cpp, vLLM, and LM Studio. When you call a hosted model, that request goes from your machine straight to the provider you chose, on your key — it does not pass through NodeTool servers. Cloud is the same open-source app hosted in the browser, and your keys still call the providers directly.
Read more →The leading models, including Flux, Seedance, Wan, Veo, Kling, Hailuo, Qwen Image, Whisper, ElevenLabs, and Suno, reached through providers such as FAL, KIE, OpenAI, Anthropic, Gemini, Replicate, Together, Groq, Mistral, OpenRouter, and HuggingFace. Models can also run on your own computer through MLX, Ollama, llama.cpp, vLLM, and LM Studio.
Read more →Every editor in NodeTool — the node canvas, sketch pad, storyboard, video timeline, script editor, 3D scene, and app builder — is exposed to agents as tools, around 120 in all. An agent doesn't describe what you could do; it builds the workflow, runs it, and repairs what fails, on the same surfaces you use. The same tools are exposed over MCP, so outside agents such as Claude Desktop and Claude Code can drive NodeTool too.
Read more →No. NodeTool works entirely with cloud providers — bring your own API key, and the model runs on the provider's hardware with nothing to install locally. A GPU only matters if you choose to run open-weight models yourself through Ollama, MLX, or llama.cpp: it speeds those up, but many smaller local models run fine on CPU too, just slower.
Read more →NodeTool is open source under AGPL-3.0. Star the project on GitHub, join us on Discord, and share workflows with the artists, motion designers, and studios already using it on real jobs.
Questions, bug reports, feature requests — we answer.
Download the open-source studio for macOS, Windows, and Linux. Free, AGPL-3.0, and built alongside working filmmakers, designers, and video editors. Or try Cloud in your browser, in alpha, with nothing to install.