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Pokemon Maker

Turn any mix of real animals into a gallery of original collectible creatures. A style dropdown restyles the whole batch, so one Run yields four cohesive variant designs instead of a single image.

Pokemon Maker — example output from the NodeTool workflow

The workflow

Workflow Editor
Note
String Input
lion, eagle, koi fish
Select Input
Classic anime cel-shaded
Prompt
Animals
Style
You are a creature designer for an original monster-collecting game. Invent FOUR distinct collectible creatures, each a believable fusion o…
List Generator
Prompt
gpt-5-mini
Text To Image
Prompt
fal-ai/flux/schnell
Output

Nodes in this workflow

6 nodes · 6 types
  • List Generator
    nodetool.generators.ListGenerator
  • Output
    nodetool.output.Output
  • Prompt
    nodetool.text.Prompt
  • Select Input
    nodetool.input.SelectInput
  • String Input
    nodetool.input.StringInput
  • Text To Image
    nodetool.image.TextToImage

How to run it

  1. 01

    Download NodeTool Studio

    Install the free desktop app for macOS, Windows, or Linux. It runs on your own machine, no account required to start.

  2. 02

    Open the Pokemon Maker template

    Browse the built-in template library inside Studio and open this workflow onto the canvas. Every node is already wired up.

  3. 03

    Add your keys

    Connect the providers this workflow uses (List Generator, Text To Image). Bring your own keys — you pay the provider directly.

  4. 04

    Run and remix

    Hit Run to execute the graph and watch results stream in. Swap models, edit prompts, or rewire nodes to make it yours.

Run Pokemon Maker on your machine

Free, open source, and yours to run. Download Studio, open the template, and run it with your own keys.