Studio · Desktop · Open source

Build AI workflows that
run on your machine.

NodeTool Studio is the desktop app for people who want their models, data, and results to stay on their own machine. Run free local models with Ollama and MLX, and bring your own keys for a cloud provider whenever you need one.

Download NodeTool

Free · AGPL-3.0 · macOS, Windows, Linux · No account required · All downloads

Prefer the browser?Try NodeTool Cloud →
NodeTool Studio workflow editor
Why run locally

Privacy, speed, and no usage fees.

Everything Studio does, it can do without a network connection. Your prompts, your files, and your models all stay on your own hardware.

Works fully offline

Once your local models are downloaded you can disconnect from the internet and keep working, whether you are travelling or on a machine with no network at all.

Your data never leaves the device

Workflows, files, prompts, and results stay on your disk. Nothing is reported back to us, and nothing leaves the machine unless you call a remote provider on purpose.

Run open models on your machine

Ollama, MLX for Apple Silicon, llama.cpp, and Hugging Face all work with the same building blocks. Pick any open model and pay no usage fees.

Use your GPU to the fullest

NVIDIA graphics cards on Windows and Linux, Apple Silicon on macOS. Image, video, and audio work runs on your own hardware.

Own your model library

The built-in model manager downloads and organizes model files and shares them across workflows, so you keep exactly the models you want.

Custom Python and TypeScript nodes

Add your own code, install Python packages in the environment that ships with the app, or run code you do not trust inside Docker.

Honest tradeoffs

What Studio asks of you.

Running everything on your own machine means taking on a few jobs the cloud would otherwise handle. If any of these feel like too much, NodeTool Cloud runs the same workflows in your browser.

Hardware matters

Local models need memory and ideally a graphics card. For serious local work we suggest 16GB or more of RAM and at least 4GB of graphics memory.

You manage updates

When a new release comes out, you install it. Builds are signed and notarized for macOS and Windows, so updating stays simple.

Disk space

Local models are large. Allow around 20GB for a small starter set, and considerably more for image and video models.

The newest models, the day they arrive.

The leading image, video, audio, and language models from every major provider, or the same kind of models running on your own computer when you prefer that.

Latest Models
GPT-5.6Claude Fable 5Claude Opus 5Claude Sonnet 5Gemini 3.5 FlashGemini 3.1 ProQwen ImageVeo 3.1Kling 3Seedance 3Hailuo 2.3Wan 2.5FLUXWhisperElevenLabs

Hello
HuggingFace

Search, download, and manage models straight from Hugging Face.
Organize your local library without leaving the app.

Model Manager
Model manager interface showing Hugging Face integration

One canvas
for the whole craft

Image, video, audio, and text on a single visual canvas, with the editing tools you already rely on sitting right next to the models. You direct the whole piece instead of generating parts of it.

Workflow Editor
Node workflow turning a campaign brief and product photo into a generated product video

Edit where you generate

Mask, retouch, extend, relight, upscale, layer, and composite. The editing tools you reach for live on the same canvas as the models.

Watch every step render

Results appear as each step finishes. Inspect any frame, swap a model, and re-run from that point on.

Your keys, provider prices

Bring your own keys for FAL, KIE, OpenAI, Anthropic, Gemini, Replicate, and the rest. The bill comes from the provider, not from us.

Image, video, audio, text

Flux, Seedance, Wan, ControlNet, Whisper, ElevenLabs, and Suno, all on one canvas under their real names. You always know which model you are running.

Two ways to run it, one open-source project

Studio runs on your machine.
Cloud runs in your browser.

Same workflows, same building blocks, same providers. Pick the one that suits how you work, and switch whenever you like. Both are AGPL-3.0 open source: Cloud is simply our hosting of the same code you can run yourself.

NodeTool StudioYou are here

Local-first desktop app

Best for: artists with a good graphics card or an Apple Silicon Mac, big local model collections, offline work, and anyone who wants everything kept on their own disk.

  • Where it runs
    Your machine (macOS, Windows, Linux)
  • Install required
    Desktop app + ~20GB for local models
  • Local models (Ollama, MLX, GGUF)
    Yes — runs entirely on your hardware
  • Bring your own API keys
    All providers — keys stored locally
  • Works offline
    Yes — fully offline with local models
  • Where your data lives
    On your disk only
  • GPU requirements
    Recommended for local models
  • Updates
    You install new releases
  • Source code
    100% open source (AGPL-3.0)
  • Cost
    Free — pay only for the cloud APIs you use

NodeTool CloudAlpha

Hosted in the browser · Alpha preview

Best for: studios and solo artists who want to start in seconds, work from any device, and skip the hardware setup, while still using their own keys with every provider.

  • Where it runs
    Hosted by us — open in any browser
  • Install required
    None — sign in and start building
  • Local models (Ollama, MLX, GGUF)
    Not available — cloud APIs only
  • Bring your own API keys
    All providers — keys stored encrypted
  • Works offline
    No — needs an internet connection
  • Where your data lives
    Our managed storage (encrypted at rest)
  • GPU requirements
    None — heavy jobs run on cloud APIs
  • Updates
    Always on the latest version
  • Source code
    100% open source (AGPL-3.0) — self-host any time
  • Cost
    Free during alpha — you pay only your own API costs

Not sure? Start with Cloud to try it in 30 seconds, then move to Studio when you want everything on your own machine. Your workflows move freely between the two.

100% open source. Always.

Studio is released under AGPL-3.0. Every building block, every provider, and every line that runs it is on GitHub. Read it, copy it, or host it yourself. There is no separate paid version.

View source on GitHub

Made with working creatives

NodeTool is open source under AGPL-3.0. Star the project on GitHub, join us on Discord, and share workflows with the artists, motion designers, and studios already using it on real jobs.

Get in
touch

Questions, bug reports, feature requests — we answer.

General Inquiries

Say hi or tell us what you need.

The Team

Email the developers directly.